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Giger Tribute II

Did a series of Giger inspired renders, all using the same displacement map.

None of these are based on any specific existing Giger pieces, but i tried my best to retain his shape and color language.

My first step was to create a highly detailed displacement map, which I could then apply across multiple pieces. This would theoretically allow me to focus on primary shapes + composition, while getting the benefit of 'free' details from the displacement. This was a really fun process to try out, and a great a way to practice design and composition without worrying about details.