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hinterland

Modeled in 3ds max, scene assembly/lighting/render in c4d + redshift. Aside from the ferns/plants in the corner, which are a forester preset, all assets/materials in scene authored by me. Mostly UV-free materials using triplanar projection + redshift procedural system, with some light substance designer stuff here and there.

Further breakdown here: https://www.exp-points.com/offline-rendering

Some scene props. Texturing using procedural/tileable materials, except where specific placement of decals was required, in which case i'd just do a simple planar unwrap.

Some scene props. Texturing using procedural/tileable materials, except where specific placement of decals was required, in which case i'd just do a simple planar unwrap.

raw geo

raw geo